Beginner Tiers for Forsaken Combat Fighting
A first-week order that protects your camera and your patience.
Beginners do not need the same letters as people who already write death sentences. The Tier List Hub ranks jobs for a clean duel. This page reorders those jobs for the first seven days, when your camera is still a suggestion and your Charge is still a greeting.
If you have not launched the correct experience yet, stop. Use getting started and not Forsaken horror. A beginner tier list cannot save a horror queue.
Week-one S — Forgiveness
On day one, the best kit is the one that lets you see what happened. Extra health, fewer buttons, or a Charge that can also be an escape belongs here. You will miss Blocks. You will Punch raw. You will look at the floor. A forgiveness job turns those mistakes into a second clip you can study.
How to play it:
- Walk more than you dash.
- Spend Charge to leave a pile-on, not to start one.
- After each death, write the sentence from how to get good.
If your forgiveness kit still has a Block, practice it in air using the practice checklist. Do not skip the empty reps because the kit “doesn’t need it.” You are building a habit for next week’s reaction job.
Week-one A — Pressure with a diet
Once you can keep a body on screen, a pressure job teaches you to create windows. Walk forward. Make them answer. Then stop. The how to beat rusher plan exists because unlimited pressure is a free lesson for anyone calm.
Rules for beginners on pressure:
- Three Charges per session, same as Day 4 of the practice week.
- One Punch after a real whiff, not after every step.
- Leave after a best of three so you do not become a stack magnet.
Pressure is A for beginners because it is a teacher, not because it is unbeatable. If you win ten in a row by mashing, you did not graduate. You found people who also mash.
Week-one B — Full reaction
Guest-style Block into Punch is the real S job on the main list and a B job for your first nights. The payoff is huge. The cost of a late Block is also huge. Put reaction here until empty Block drills feel boring. Then promote it.
Signs you are ready:
- You can name early, late, or guess after a missed Block.
- You can keep the other body in frame during their swing.
- You can reset two steps after a successful Punch.
If those signs are missing, a reaction kit will teach you to hate the game. Hate is not a tier.
A 60-minute beginner route
- Confirm the creator name on getting started.
- Run the bind check on controls.
- Ten empty Blocks from combat basics.
- Two short duels on a forgiveness job.
- One sentence per death.
- Stop reading lists. The best fighters page can wait until tomorrow.
What beginners should ignore
- Codes. None exist. The Codes Hub is empty on purpose.
- Scripts that play for you. They skip the week. They also risk the account. See how to execute.
- Horror-game survivor tiers. Elliot and generator metas do not apply. If a list mentions them, you are reading the wrong Forsaken.
- Daily kit swaps. Pick a job from playstyles and keep it.
After the first week
Move to the main Tier List Hub letters. Promote reaction if the signs are there. Keep forgiveness in your pocket for mobile nights or for teaching a friend. Use how to beat when a lobby personality — rusher, turtle, fisher — is the only thing you see.
Beginner tiers are a permission slip to be simple. Simple is how you last long enough to become picky.
Frequently Asked Questions
Quick answers players ask before they queue again.
What should a new player pick first?
A forgiveness job: fewer buttons, room to miss, and a Charge that can also escape a stack.
When can I main Block-into-Punch?
After empty Block drills feel boring and you can name early, late, or guess. Then it becomes your real S job.
Is pressure bad for beginners?
No. It is a teacher if you cap Charges and leave after short sets. Unlimited pressure just creates rushers.
Why does this disagree with other tier lists?
Many lists are for horror Forsaken or invent names. This page is a first-week order for the fighter.