Tools

Forsaken Combat Fighting Practice Checklist

Do this before publics. Tick the boxes in order. Skip a box and the session is just another queue.

Last updated:

Practice Checklist

This checklist is the on-site tool for Forsaken Combat Fighting. It is not a script. It is a ten-minute order of operations you can run in an empty corner or with one patient friend. Use it after getting started has put you in the right experience, and after controls has put the buttons under your fingers.

Print is optional. A second device with this page open is enough. Tick mentally. If you skip a line because you are “already warm,” you are the reason the how to get good week exists.

0:00–2:00 — Identity and binds

  • Confirm the creator is partyintheelivator13. If not, leave and read not Forsaken horror.
  • Walk a square. Jump twice. Open and close the menu.
  • Fire Block, Punch, and Charge into air once each. If a key does nothing, stop and rebind. Do not “figure it out in a duel.”
  • Mobile: switch to landscape if you have not.

2:00–4:00 — Camera

  • Keep a wall or dummy in frame while you walk a figure-eight.
  • Do a 180 look without walking, then with walking.
  • If the target leaves the screen, that is a fail. Repeat the eight. Camera is a tool, not a vibe.

4:00–6:00 — Empty Block

  • Twenty Blocks into air. Count the visible window out loud.
  • If a friend is present: five swings on a “now” call, five delayed swings.
  • After each miss, say early, late, or guess. That vocabulary is required on combat basics.

6:00–8:00 — Punch discipline

  • Only Punch after a Block or a clear whiff.
  • Raw Punch is a fail even if it would have hit.
  • One Punch, then two steps back. If you chase, restart the two minutes.

8:00–9:00 — Charge diet

  • You may Charge twice in this minute. That is the whole budget.
  • One Charge should be into empty space so you feel miss recovery.
  • One Charge may be on a clean line if a friend offers it.
  • A third Charge fails the checklist. Walk instead.

9:00–10:00 — Review line

Write one sentence you expect to write after the first public death. Examples:

  • “I will not greet with Charge.”
  • “I will Block the swing, not the sprint.”
  • “I will leave a three-person stack.”

Then queue. After the first death, compare the real sentence to the predicted one. If they match, you are training. If they do not, you are hoping.

Optional extra: personality drill

If you have a friend and ten more minutes, pick one plan from how to beat:

  • They only rush. You only answer.
  • They only turtle. You only walk the clock.
  • They only fish. You only delay.

Ten rounds. Swap. This extra is worth more than another public stack.

When to stop using the checklist

Never completely. Shorten it. After a month you may collapse identity, binds, and camera into sixty seconds. Keep empty Block and the review line. Those two survive remakes. When the client feels different, lengthen the bind check again and read the Updates Hub.

What this tool is not

It is not a substitute for the Tier List Hub or a way to unlock a kit. It will not redeem a code. It will not execute a script. If you came here from the Tools Hub looking for a calculator, you already saw that we will not invent numbers.

Run the ten minutes. Then go fight with friends through the official tile on the Links Hub. The checklist is how you arrive with quieter hands.

FAQ

Frequently Asked Questions

Quick answers players ask before they queue again.

How often should I run this checklist?

Before publics, and after any patch that might have moved binds. Shorten it only after the full loop feels boring.

Can I do it without a friend?

Yes. Camera, empty Block, Punch discipline, and the Charge miss all work alone. Delayed swings need a partner.

What if I fail a box?

Repeat that box. Do not skip ahead to a duel. The order is the tool.

Does this replace the how to get good week?

No. The week assigns a daily theme. The checklist is the warm-up you run inside each day.