Guides

How to Beat People in Forsaken Combat Fighting

Answers for the three lobby personalities you will meet before you ever see a ranked banner.

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How to Beat Common Fights

“How to beat” searches usually want a character name and a red X. Forsaken Combat Fighting will not give us a stable, official roster with published HP. Kits are being remade, and the creator already said the build is messy. This page therefore beats jobs, not rumored names. If you need names we can actually credit, use the Players Hub. If you need a learning order, use the beginner tier list.

Bring combat basics with you. Every answer below is a way to spend Block, Punch, Charge, and space. There is no fifth secret button.

Beat the rusher

The rusher greets with Charge or a raw Punch. They want you to flinch so the next button is free.

  • Do not greet back. Two Charges colliding is a coin flip, and coin flips are how rushers feel smart.
  • Give a little space, not a marathon. Walk back one step so their first button whiffs. If you sprint across the map, you teach them to Charge again.
  • Block the second button, not the sprint. The sprint is bait. The swing after the sprint is the read.
  • Punch once, then reset. A rusher who ate a punish will mash again. If you chase, you become them.

If the rusher is also a friend, run the Day 4 Charge diet from how to get good together. They need fewer buttons. You need cleaner Block timing.

Beat the turtle

The turtle holds Block as a lifestyle. They want you to Punch the shield and donate a turn.

  • Stop paying them. If your Punch keeps bouncing, you are the ATM.
  • Walk the clock. Strafe around their guard until they have to turn. Turtles hate camera work more than they hate damage.
  • Empty Charge is still a bad idea. A turtle who Blocks a Charge gets the best version of their kit for free.
  • Poke, then wait. Make them drop guard because they are bored, not because you announced a Punch.

Mobile turtles are often just people who cannot swipe and press at the same time. If you are that person, fix camera on the controls page before you call yourself a defensive main.

Beat the parry fisher

The fisher Block-predicts every twitch. They watched one Guest clip and decided the whole game is a parry highlight.

  • Twitch without swinging. Step in, step out. If they Block the air, their window is gone.
  • Delay the real swing. The fisher’s ego is on a timer. Late buttons beat early Blocks.
  • Do not get greedy after you bait a Block. One Punch is a lesson. Three Punches is how they finally get the clip they wanted.
  • Charge only when they have just dropped guard. A fisher who just missed Block is briefly honest.

Fishers tilt when you refuse to play their highlight. That tilt is the win condition. Leave after a short set if they start stacking.

Beat the pile-on

Some lobbies are not duels. They are three people and a camera. You do not “outplay” a pile-on with a prettier Block.

  • Leave the stack. Walk to a new angle or a new server.
  • If you stay, pick one body and ignore the rest. Swiveling between three swings is how you Block none.
  • Charge is for extracting a friend, not for joining the dogpile.

The official description says you can fight with your friends and have fun. A pile-on that is not fun is optional content. Use Roblox invites from the Links Hub and build a smaller room.

Beat yourself

Most “how do I beat X” questions are “how do I stop doing Y.” Y is usually Charge as a greeting, Block as a panic, or staying in a stack. Write Y as the one-sentence death note from how to get good. Then run the matching drill on the practice checklist.

If Y is “I keep launching the horror game,” that is not a matchup. That is not Forsaken horror.

What this page will not do

It will not publish a 12-character grid with invented frame data. It will not tell you that a leaked skin is unbeatable. It will not pretend a script is a counterpick — that discussion stays on the Scripts Hub. And it will not promise that a future code will skip the lab; the Codes Hub is still empty.

Come back when a remake adds a tool that changes a job. Until then, beat the rusher, the turtle, the fisher, and the pile-on. That is the whole public meta.

FAQ

Frequently Asked Questions

Quick answers players ask before they queue again.

How do I beat a player who only Charges?

Do not Charge back. Step off the line, Block the swing after the dash, Punch once, and reset.

How do I beat someone who never drops Block?

Stop punching the shield. Walk around their camera and wait for boredom. Empty Charges feed them.

Is there a character that beats everyone?

No honest list can say that while kits are being remade. Pick a job on the playstyles page and learn the answers above.

What if the whole server jumps me?

Leave the stack or the server. A pile-on is not a matchup you are required to solve.